Wayward Empires

Make-your-own-nation-sim....IN SPAAAAACE!


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    Post by Hashburgers on Fri Jul 29, 2011 1:44 pm

    How are things going so far?
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    Post by Rising_Phoenix on Fri Jul 29, 2011 2:55 pm

    I second this question.

    And hello.
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    Post by Cthulhuvong on Fri Jul 29, 2011 7:32 pm

    We are working on smothlining the application process and nation page, and we are building the military system.

    Everything is proceeding as I have foreseen....
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    Post by Techie on Fri Jul 29, 2011 10:35 pm

    I think my very first military order is going to throw a wrench in that entire system Razz

    And hi everyone, I am the entropic entity known as Techie. Feared by moderators and admin alike for my unique ability to break game systems.
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    Post by Archon on Fri Jul 29, 2011 10:56 pm

    Cthulhuvong wrote:We are working on smothlining the application process and nation page, and we are building the military system.

    Everything is proceeding as I have foreseen....

    This, dont expect anything soon, when the games skeleton is ready, I think then we will be ready to start a beta round to flesh it out properly.
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    Post by TerranSteel on Sat Jul 30, 2011 12:52 am

    I am pleased. Humanity... is pleased.
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    Post by Rising_Phoenix on Sat Jul 30, 2011 3:55 pm

    By the way Cthulhu, is the Traveller game still going? I missed quite a few sessions.
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    Post by Hashburgers on Sat Jul 30, 2011 5:13 pm

    TerranSteel wrote:I am pleased. Humanity... is pleased.
    I will steal your women. All humanity will be destroyed.
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    Post by falsegods on Sat Jul 30, 2011 7:36 pm

    Ima shifting to this as my primary focus.
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    Post by Azrael on Sat Jul 30, 2011 8:50 pm

    falsegods wrote:Ima shifting to this as my primary focus.

    Get back into your cave!
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    Post by Rising_Phoenix on Sat Jul 30, 2011 9:51 pm

    Rising_Phoenix wrote:By the way Cthulhu, is the Traveller game still going? I missed quite a few sessions.
    Someone here?
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    Post by Cthulhuvong on Sat Jul 30, 2011 10:25 pm

    Rising_Phoenix wrote:
    Rising_Phoenix wrote:By the way Cthulhu, is the Traveller game still going? I missed quite a few sessions.
    Someone here?

    No its not. We didn't even get 1 session going.
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    Post by Rising_Phoenix on Sat Jul 30, 2011 10:28 pm

    Cthulhuvong wrote:
    Rising_Phoenix wrote:
    Rising_Phoenix wrote:By the way Cthulhu, is the Traveller game still going? I missed quite a few sessions.
    Someone here?

    No its not. We didn't even get 1 session going.
    Dang, that is too bad. Just when I get my character right...
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    Post by Cthulhuvong on Sat Jul 30, 2011 10:33 pm

    Yep it sucks. Anyways, we're hard at work on the game.
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    Post by Rising_Phoenix on Sat Jul 30, 2011 10:36 pm

    Cthulhuvong wrote:Yep it sucks. Anyways, we're hard at work on the game.
    Speaking of which -- any set date when first round starts?
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    Post by TerranSteel on Sun Jul 31, 2011 3:23 am

    Hashburgers wrote:
    TerranSteel wrote:I am pleased. Humanity... is pleased.
    I will steal your women. All humanity will be destroyed.

    You are an Abomination before Man and God.
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    Post by Cthulhuvong on Sun Jul 31, 2011 1:30 pm

    It'll be done when its done Razz
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    Post by Rising_Phoenix on Sun Jul 31, 2011 5:29 pm

    Cthulhuvong wrote:It'll be done when its done Razz
    You lazy bum.
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    Post by Cthulhuvong on Sun Jul 31, 2011 6:25 pm

    I'm not lazy I'm busy. Even now I'm at work. I'm still working on the game even here.
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    Post by Rising_Phoenix on Sun Jul 31, 2011 6:50 pm

    Cthulhuvong wrote:I'm not lazy I'm busy. Even now I'm at work. I'm still working on the game even here.
    I was kidding, of course everyone has a real life.
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    Post by Cthulhuvong on Sat Aug 06, 2011 9:14 pm

    If anyone has any ideas about what they'd like to see in this game before we finalize the rules, please get them in by Friday.
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    Post by Techie on Sun Aug 07, 2011 3:59 pm

    To be honest, I would like to see military units that didn't have a fixed cost in purchasing and upkeep. Different factors always play a pivotal role in determining cost. New manufacturing techniques make the once expensive units cheap and easy to make and upkeep for a semi-autonomous unit that gets packed away for years until the next war breaks out is sigificantly less expensive than upkeep for organic units that constantly need to be fed and retrained.
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    Post by Cthulhuvong on Mon Aug 08, 2011 7:55 pm

    Techie wrote:To be honest, I would like to see military units that didn't have a fixed cost in purchasing and upkeep. Different factors always play a pivotal role in determining cost. New manufacturing techniques make the once expensive units cheap and easy to make and upkeep for a semi-autonomous unit that gets packed away for years until the next war breaks out is sigificantly less expensive than upkeep for organic units that constantly need to be fed and retrained.
    There are 3 reasons why you don't see that much in nation sims.

    1. You need to have independent lists for every nation. Each having its own stats affects the units differently.
    2. Each unit, and each unit variant are affected differently within each nation.
    3. Too complex to do by a handful of people running the game for free and too much work to code by the few that know how.

    We may try implementing something like that later, but for now we're going with the standard.
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    Post by Cthulhuvong on Tue Aug 16, 2011 1:48 pm

    THE GAME IS IMMINENT! SOON WE WILL HAVE A LIST OF MILITARY UNITS! AND THEN....VICTORY!
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    Post by Hashburgers on Tue Aug 16, 2011 2:40 pm

    Cthulhuvong wrote:THE GAME IS IMMINENT! SOON WE WILL HAVE A LIST OF MILITARY UNITS! AND THEN....VICTORY!

    Hang this man! and then we eat him!

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