by Cthulhuvong Wed Jul 27, 2011 11:02 am
Technology
"God does not play dice with the universe."
-Albert Einstein
"Albert! Stop telling God what to do."
-Enrico Fermi.
basic tech level and some ideas for techs to research:
Utilities and Energy
-Power Accumulation & Generation Complex, PAGC (a building that uses multiple sources to generate energy)
-Garbage and Ore Recycling Facility, GORF (a building with high-efficiency recycling of all public and industrial waste)
-Gravity Research Fields (research into gravity and new technologies branching from the research)
--Level 1: Unification Theory/Unified Theory of Everything (unifies Gravity and Electromagnetics to allow for a flow of energy between the two; unites quantum mechanics and general relativity)*
--Level 2: Artificial Gravity and Inertial Compensators (artificial gravity is created thanks to the Unification Theory, and allows for the creation of the internal compensator, a technology used in spaceships which compensated for the intense accelerations that a spaceship underwent in the course of its normal activities; without compensators, ships would either have to accelerate much more slowly, or kill their occupants with excessive g-forces)
--Level 3a: Gravity Generators (this application of the Unification Theory allows for those on planetary bodies to gather energy from magnetic and gravitic fields and convert them into electricity)
--Level 3b: Gravity Drives (the use of gravity wells as sources of propulsion with over 1G of acceleration; cannot be used with artificial gravity and internal compensators)
--Level 4a: Gravitational Tide Exploitation (the gravity tides between moons and planet or other bodies/artificial satellites could be used to provide supplemental energy through a process of mechanical energy provided by gravity tides acting on devices, which in turn convert the mechanical energy into electrical- possibility of usefulness in asteroid dwelling, or moon-rich/binary-planet cultures)
--Level 4b: Planetary Artificial Gravity (allows all planets to be equal to Earth standard gravity or 1g)
--Level 5: Singularity Generator (uses the power of a singularity)
-Fusion Power (A nuclear fusion reactor that produces one helium atom from two deuterium atoms using extremely high pressure and very high temperature. Whenever two deuterium nuclei fuse into an alpha particle, there is a net decrease in mass. This mass does not simply disappear, but is converted into the kinetic energy of the newly created nucleus. This energy can be converted into electrical power. Each gram of deuterium provides 172 MWh of energy; thus the bigger the fusion reactor, the more parallel fusion reactions that can take place to increase the overall output energy. Requires Artificial Gravity and Inertial Dampeners)
--Level 1: Basic Warm Fusion Plants (large plants the size of modern Nuclear Power Plants, more power generation than most advanced Fission Plants)*
--Level 2a: Basic Cold Fusion Plants (large plants which create fusion reactions at room temperatures, making them fairly safe compaired to other Fusion Reactions)
--Level 2b: Advanced Warm Fusion Reactors (smaller, self-contained Fusion Plants which put out as much energy as Basic Warm Fusion Plants)
--Level 2c: Colossal Fusion Plants (Huge fusion plants which are able to put out multiples of the amount of energy of other Fusion or Fission plants)
--Level 3a: Portable Fusion Reactions (the ability to move fusion power plants allows them to be placed in naval vessels such as Dreadnaughts and Jumpships)
--Level 3b: Advanced Cold Fusion Reactors (small, self-contained cold-fusion reactions)
--Level 3c: Colossal Cold Fusion (Gigantic cold-fusion plants for generation many times the normal amount of energy)
--Level 4a: Miniature Fusion Reactors (allows for all naval units except for corvettes to have fusion power)
--Level 4b: Portable Cold Fusion (dur...)
--Level 5a: Fusion Batteries (batteries using Fusion power for personal and military vehicles)
--Level 5b: Miniature Cold Fusion Reactors (ya...)
--higher research in fusion power would allow for larger fusion reactors at the same or safer levels
-Lunar Titanium (Virtually impenetrable from 120mm tank cannon ammunition, is erosion and weather proof, and has some degree of resistance from energy weapons. Manufactured in near zero gravity)
-Magma Refining (allows for mining and refining of magma directly from under the planet's crust)
-Antimatter Reactor (matter and antimatter combined to create a large amount of energy; low level power)
-Black Hole Harvesting (when matter falls into a black-hole radiation is released, while inefficient, a quasi-capitalistic and waste-rich culture may be able to use this to harvest the energy released, whilst reducing the energy investment in disposing of waste products.)
Travel
-Wormhole tech (either on large ships, using Jumpgates, or both; definately needs Fusion power)
--level 1: laboratory work*
--level 2a: Early Jumpgates (giant machines in space that can only send small vessels from one to another)* (Can operate but not build)
--level 2b: Jumpcomms (using jumpgate technology to transmit messages at faster than light speeds)*
--level 3a: Late Jumpgates (Giant machines in space which can launch small vessels without an end gate; jumpgates can also send medium vessels between jumpgates; giant machines on planets allowing the transport of non-organic items from one gate to another)
--level 3b: LightNexus (a continuation of the jumpcomm, this is a network similar to the internet using ftl transcievers creating a constant connection at over the speed of light)
--level 3c: Early Jumpdrives (Giant spaceships able to jump without gates; called "jumpers" or "worms")
--level 4a: Land Gates (machines on planets allowing the transport of items from one gate to another on a planet)
--level 4b: Ansible (message trancievers which are able to instantly send messages to any other ansible around)
--level 4c: Late Jumpdrives (moderately-sized spaceships which can make jumps without gates; can also take smaller, attached ships with them)
--level 5: Quantum Gates (machines on planets allowing for transport of items from one planetary body to another)
-Impulse Engines (need fusion tech or advanced fission, uses the waste from the reactions to shoot out the engines at fractions of the speed of light)*
-Allied Masternav (computer system used to track orbital patterns of planets within known star systems. It must be constantly updated with the latest software to stay up-to-date with galactic changes, and organizations must work together to keep it up to date. Thus the allied portion. Originally run by the government to allow for Jumpdrive jumps, now only run by CorEmp's military)* (CorEmp Only)
Weapons
-Plasma weapons (Plasma is one of four states of matter and consists of an equal number of + and - charged gas particles. Plasma can be produced from a gas if enough energy is added to cause the electrically neutral atoms of the gas to split into positively and negatively charged atoms and electrons. Those charged particles then get bundled into "bolts" using magnetic technology and those bolts can be fired off)
--Plasma Guns (use plasma technology to fire off bolts of superexcited gas)
--Level 1: Heavy Plasma Cannons (naval sized guns)
--Level 2: Medium Plasma Cannons (vehicle sized guns)
--Level 3: Light Plasma Cannon (man-portable)
--Level 4: Plasma RIfles and Pistols
--Inferno Guns (use plasma technology to fire a stream of plasma at the enemy)
--Level 1: Heavy Inferno Cannons (naval sized guns)
--Level 2: Medium Inferno Cannons (vehicle sized guns)
--Level 3: Light Inferno Cannon (man-portable)
--Level 4: Inferno RIfles and Pistols
-Gauss weapons (nothing more but a massively oversized particle accelerator where projectiles with a weight of several tons get accelerated using huge electromagnetic coils. The exit speed of those huge particles is so big to burn the dust in the surrounding air and the repulsion from the shot shakes the ground.
Even the newest armour alloys and shield technologies have a hard time withstanding the impact of such a projectile - more often than not, the target simply beats through the targets structure)
-level 1: Mass Driver (used to move large objects fairly fast either from a planets surface into space or down onto a planets surface as a weapon)*
-level 2: Quench Cannons (cannons able to be based in space, on the ground, or on space and water naval vessels that uses a series of electromagnets to accelerate a magnetic shell to very high velocities)
-level 3: Gauss Guns (guns able to be based on fighter craft and vehicles)
-level 4: Coilguns (personel and squad-based level weapons)
-Interplanetary Missiles (yea, you heard me, basically upgraded ballistic missiles)
-Particle Weaponry (uses an ultra high energy beam of atoms or electrons to damage a material target by hitting it, and thus disrupting its atomic and molecular structure)
-Directed Energy Weaponry (use of focused energy to deal damage to opponents)
--Laser Weaponry (Light Amplification by Stimulated Emission of Radiation, emits photons in a coherent beam)*
--Maser Weaponry (Molecular Amplification by Stimulated Emission of Radiation, emits amplified microwaves in a coherent beam)*
--Electrolaser Weaponry (lets blooming occur, and then sends a powerful electric current down the conducting ionized track of plasma so formed, somewhat like lightning)
-Railgun (use of 2 magnetically charged metal rails to propel an electrically conductive projectile)
--level 1: Naval Railguns (both water and space based railguns are available)*
--level 2a: Planetary Catapults (use of rails to launch objects into space, or from space onto a planet)
--level 2b: Armor Railguns (armor and walker based railguns)
-Flechette launchers (fires a canister filled with tiny razorsharp needles at high velocity; when it reaches a certain distance or impacts something, it explodes releasing the shards in all directions)
--Level 1: Personel-based Flechette launchers*
--Level 2: Vehicle/Walker-based flecette launchers
--Level 3: Naval Flak Launchers (both water and space, anti-missle and anti-fighter)
-Bording weapons (used to board other vehicles)
-Level 1a: Space Assault armor (armor used to cut through and enter ships from the outside)
-Level 1b: Cutting Umbilicle (the ship umbilicle used to normally attach to others to allow for walking between ships has cutting lasers attached to allow it to cut through an airlock door)
-Level 2a: Bording Shuttles (shuttles specifically created to board other ships directly through the hull)
-Level 2b: Boarding Umbilicle (ship can launch tubes which can cut through the hull of ships and allow entry into them)
-Nuclear weapons (mushroom clouds)
--Level 1: Dirty bomb (basic explosive with nuclear material)*
--Level 2: Nuclear bomb (A-bomb)*
--Level 3a: Pulse Bomb (Electromagnetic pulse)
--Level 3b: Thermonuclear bomb (H-bomb)
--Level 4a: Pulse weapons (use a magnetic pulse to knock out electronics and central nevous systems for a bit)
--Level 4b: Neutron Bomb (deadly radiation, conventional detonation)
-Directed sound weaponry (lound noises)
--Level 1: Supersonic Disabler (high-level sounds which disable people)
--Level 2: Subsonic Inducer (low level sounds that make people sick)
-Ultraviolet weaponry (radiation that tears you apart at the atomic level)
-Biological Weaponry (viruses and bacteria)*
-Chemical Weaponry (chemicals used to kill, harm, or incapacitate)*
Gyrojet Weaponry (guns which fire homing rounds which use mini-jets)
Armor
-Reflective Armor (for all types of units; highly reflective armor used against directed energy weapons such as lasers, masers, and ultraviolet weapons; does not protect against particle, plasma, or conventional weaponry)
--Laminated Armor (an outer armor layer consisting of a single piece, rather than connected plates. It provides protection against directed energy weaponry by dispersing them across the entire surface of the armor. This provides superior protection against directed energy weapons, but eventually the armor begins to melt from the accumulated heat)
--Wire-Laminate Armor (same as Laminated Armor, except wires run through the laminate to absorb the energy to allow for more powerful energy for the weapons in return)
-Ablative Armor (for all types of units; highly effective against all types of weaponry; made from high-tensile ceramics, these armor sections are made to withstand most any attack, but the sections are destroyed after one hit, thus rendering continual assult on the section devistating)
--Explosive Reactive Armor (consists of a sheet or slab of high explosive sandwiched between two plates, typically metal or ceramics; On attack by a penetrating weapon, the explosive detonates, forcibly driving the metal plates apart to damage the penetrator)
--Electric Reactive Armor (armor is made up of two or more conductive plates separated by some space or by an insulating material, creating a high-power capacitor; a high-voltage power source charges the armor. When an incoming body penetrates the plates, it closes the circuit to discharge the capacitor, dumping a great deal of energy into the penetrator, which may vaporize it or even turn it into a plasma, significantly diffusing the attack)
-Refractor Field (energy field around a non-personel unit which creates an anti-directed energy field, as well as reduces the effects of conventional weaponry, even destroying missle weapons on most occations; electronic sensors are rendered useless while the Field is active, and visual sighting is needed)
-Composite Armor (made of layered metals,plastics, and ceramics, this armor is stronger, lighter and less voluminous than traditional armour, but the cost is often prohibitively high)*
Computers
-Computers and Robotics (use of advancing computer technology to create semi-AI)
--Level 1: Robot Intelligence Theory (the idea that Robots can have the operational level of humans)*
--Level 2a: Robotic Manual Labor (robots capable of human levels of manual labor)
--Level 2b: Quantum Computing (computing using the laws of quantum mechanics; requires Unified Theory of Everything)
--Level 3: Automated Robotics (homes and basic government operations such as law enforcement left up to robots)
--Level 4a: EDWARD Sattelite (an Early Disaster Warning And Resource Detection Sattelite, detects seismological and weather based disasters on a planet as well as mineral deposits and fertile soil; usually sent ahead of colonization, and kept for long afterwards)
--Level 4b: Drone Combat (the use of drones run either by remote or computer)
--Level 4c: Matrioshka Brain (A moon-sized structure used for massive computations, in which one end is a funnel-like solar collector which leads into the spherical shape of the other end. This end is covered in heat sinks to regulate the internal temperature.requires Quantum Computers)
--Level 4d: Structured AI (ability to function freely, but conformed to restrictions placed on it by humans; usually only exist within a defined system)
--Level 5: VALDIS (Vast Active Living Intelligence System, a system made to control and automate all life on a planet; a mix of an EDWARD Statelite and a structured AI)
--Level 6: True AI (Robots which are allowed to freely function)
--Level 7: Archalects (AI Matrioshka Brains, massive level of computations allowed, some using wormholes to increase computation speed)
Biotech
-Biotechnology (technology using or dealing with living organisms)*
--Regenerative Biology (speeds up the regeneration rate of cells)
---Perfected Cloning (cloning of animals without genetic deterioration)
---Muscle/Tissue/Bone Growing (ability to grow muscles, tissue, and bones for transplant)
---Organ Growing (ability to grow organs for transplantation)
---Regenerative drugs (drugs capable of keeping the human body young forever)
---Accelerated Cloning (speed up the cloning rates)
----Human Cloning (ability to clone humans)
-----Accelerated Human Cloning (faster!)
Straigh ahead Paris, at one quarter impulse!
Composite Armor
Alloy Armor
Reactive Armor
Field Strengthening
Mass Drivers
Energy Weapons
Plasma
Guided Weapons